I believe game design is about finding elegance in connection. I enjoy building small systems where mechanics serve multiple purposes and reinforce one another, creating depth without unnecessary complexity.
I create interconnected gameplay systems where mechanics support each other and contribute to a clear, meaningful player experience.
I quickly transform concepts into playable prototypes, using Unity and C# to test, validate, and refine design decisions.
I organize ideas through GDDs, flowcharts, and design documentation to create a shared vision and support development.
I analyze gameplay, identify issues, and refine mechanics through playtesting and continuous iteration.
Tools & Workflow: Unity | Unreal Engine | C# | Git | Figma | Clickup & Trello